A new Empire


"I don't reconize these shores. They weren't here yesterday. And what's with all those dead, smiling fishes on the beach?"

We got a new hexmap. As you can see, each hex has a biome and a faction that will determine encounters and events. Work on adding details and units to the factions has also begun, I gave each one some sort of black-metal-band inspired logo (the imperial one is waaay bigger, I had to crop it) and they will all feature goals, quests, faction special abilities and an original illustration.
The Aureum edition will also feature an optional, alternate frontcover with the logo you can see in this devlog cover image.
I made sure to make it as hard to read as possible. 

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